Art in Island, An Interactive Art Museum in the Philippines That Invites Attendees to Take Photos With 3D Paintings

Art in Island is an art museum located in a former Manila bus station, that features a slew of painting, many of which are in 3D, designed for interaction. Museum goers are encouraged to climb into paintings and take photos of their interactions. Art in Island corporate secretary Blyth Cambaya explained the museum’s philosophy to Mashable.

Here, art paintings are not complete if you are not with them, if you don’t take pictures with them.

Art in Island

Art in Island

Art in Island

Art in Island

Art in Island

images via Art in Island

Geico Launches Funny and Creative ‘Unskippable’ Ads on YouTube

Geico has launched new funny and creative ads designed specifically for YouTube that they are calling “unskippable.” The ads essentially put all the important information in the first five seconds, which YouTube forces viewers to watch before giving them the option to skip over the ad.

After the five-second mark, the ads turn into absurd freeze frames with the actors holding still and trying to keep that pose despite what happens around them. Viewers can skip through those parts of the ads, but they’re funny enough that people might want to stick around through the end.

One ad features a family at dinner, but when they freeze the family dog jumps into the scene and wreaks havoc. The other ad shows two friends who become trapped in a mid-air high five.

via Ad Week

A Quintet of Paper Origami Cranes Perform a Choreographed Dance Routine Using Electromagnets

Japanese hardware hacker Ugoita T. created a whimsical display of five origami cranes busting a move with choreography provided by electromagnets, which were used to manipulate the feet of the paper birds, into all sorts of dance positions. Ugoita T. has also created a behind the scene video detailing how the display, which was exhibited at a Honda China art event, was created.

via reddit

Dad Builds a Homemade Luge Track in His Yard for His Wife and Three Children

Cranford, New Jersey-based father Joe Colangelo made his family’s winter a lot more exciting by building a homemade luge track in his yard. The slick track starts in his front yard and stretches all of the way to the back yard. According to, Colangelo “sprays down the luge track each day with a shower nozzle from two different bathroom windows in his house in order to help it refreeze and stay intact.”

Colangelo, 29, and his wife have three children, ages four, three and 10 months.

“I promise the 10-month-old has not been on it!” he said. “My four- and three-year-old love it, though. We were out there for four hours the other day, and it was probably the best day of my life. People are calling me an awesome dad, and I’ve never felt so good about a compliment. If there’s one thing I want to do right in this life it’s be an awesome dad.” (read more)

Dad Luge

Dad Luge

photos via Joe Colangelo,


‘Table For Two’, A New York City Art Installation That Lets People Sit at a Table That Is Half Inside, Half Outside

Table for Two by Shani Ha

In the New York City interactive installation Table For Two, people are invited to sit at a two-person bistro table which is divided in half by the exterior wall of a building. According to the installation’s creator, artist Shani Ha, Table for Two is a commentary on human connection in the digital age, and the issue of social isolation among New York’s inhabitants. The installation is on display at the corner of 7th Avenue and Carmine Street through March 14, 2015.

When two persons sit at the split table, they can decide to look at each other or chose to look at their own reflection; confronting the fact that we are becoming more and more self-absorbed and sometimes the presence of the other is simply here to validate our own existence.

When sitting alone, the viewer will face an empty table and his reflection in the glass as a reminder to introspection, narcissism or loneliness.

Table for Two by Shani Ha

Table for Two by Shani Ha

Table for Two by Shani Ha

Table for Two by Shani Ha

photos via Shani Ha

via domus, Junk Culture

A Fascinating Look at the History and Creation of the Video Game Cartridge

Fairchild Channel F

Benj Edwards has written a fascinating article at Fast Company that looks at the history and creation of the video game cartridge. The article specifically focuses on the work of Wallace Kirschner and Lawrence Haskel to create ROM cartridges for the 1976 Fairchild Channel F console.

Almost two decades ago, cheaper means of distributing game software—first optical media, then the Internet—began to supplant cartridge technology. Even so, the business model created by Kirschner, Haskel, and engineers at Fairchild still remains as relevant as ever. Until now, their amazing story has never been told.

image via Fast Company