PBS Game/Show host Jamin Warren examines the extreme depiction of bodies in video games in the latest episode of the series. Warren specifically addresses the ways in which video games portray idealized versions of body archetypes, and why there’s not more diversity.
There’s a wide array of people that play games in general, but why do the games themselves not reflect this? Games frequently portray extreme versions of bodies, especially female ones, that don’t represent this wide audience. Games like Dragon’s Crown, Dead or Alive, and Bayonetta are standout examples of this trend, but the way it has spread through almost all games is troubling. Is it sexism? Game design? Both?