Daniel Floyd analyzes the animation and gameplay in the 2009 video game Punch-Out!! for the Nintendo Wii video game console in a recent video that’s part of the Design Club (previously) series by the folks at Extra Credits. Floyd specifically points to the incredible feeling of playing as Little Mac versus the exaggerated expressions of his opponents.
Game animators face a major difference from film animators: player control. When the animator does not know what sequence the player will perform their actions in or even where they’ll place the camera, they have to design their animations to meet every possible circumstance. On top of that, animations need to feel responsive, even more than they feel realistic – yet they must still look good on screen. The HD Remake of Punch Out!! for the Wii created good solutions to these problems, resulting in a game that not only looks and plays great on its own merit, but faithfully recreates the gameplay of the original.