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	<title>Comments on: The iPhone: Alternate Gaming Interface, or Harbinger of an Augmented Future?</title>
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		<title>By: sfslim</title>
		<link>http://laughingsquid.com/the-iphone-an-alternate-gaming-interface-or-harbinger-of-an-augmented-future/comment-page-1/#comment-541094</link>
		<dc:creator>sfslim</dc:creator>
		<pubDate>Wed, 30 Jul 2008 21:24:43 +0000</pubDate>
		<guid isPermaLink="false">http://laughingsquid.com/?p=5529#comment-541094</guid>
		<description>The idea of using the iPhone as a secondary controller moves one step closer to reality with the announcement of multitouch.framework. &lt;a href=&quot;http://hci.rwth-aachen.de/multitouch&quot; rel=&quot;nofollow&quot;&gt;http://hci.rwth-aachen.de/multitouch&lt;/a&gt;&lt;br&gt;&lt;br&gt;From the site:&lt;br&gt;&lt;br&gt;&quot;MultiTouch.framework is a native Cocoa multi-touch framework for Mac OS X. It uses the default event handling system and the responder chain of the operating system, providing a familiar application programming interface to Mac OS X developers. It is built upon a modular low-level architecture that unifies all touch events, with input units for different multi-touch input devices including FTIR, DI, iPhone/iPod touch, as well as any TUIO-based devices. Thus, as a developer, you do not need to care about the actual input device being used.&lt;br&gt;&lt;br&gt;One of the great advantages of this toolkit is that you can develop and test your multi-touch application on your standard desktop Mac, using your iPhone as multi-touch input device, without having to work at an FTIR table all the time.&quot;</description>
		<content:encoded><![CDATA[<p>The idea of using the iPhone as a secondary controller moves one step closer to reality with the announcement of multitouch.framework. <a href="http://hci.rwth-aachen.de/multitouch" rel="nofollow">http://hci.rwth-aachen.de/multitouch</a></p>
<p>From the site:</p>
<p>&#8220;MultiTouch.framework is a native Cocoa multi-touch framework for Mac OS X. It uses the default event handling system and the responder chain of the operating system, providing a familiar application programming interface to Mac OS X developers. It is built upon a modular low-level architecture that unifies all touch events, with input units for different multi-touch input devices including FTIR, DI, iPhone/iPod touch, as well as any TUIO-based devices. Thus, as a developer, you do not need to care about the actual input device being used.</p>
<p>One of the great advantages of this toolkit is that you can develop and test your multi-touch application on your standard desktop Mac, using your iPhone as multi-touch input device, without having to work at an FTIR table all the time.&#8221;</p>
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		<title>By: Ori Inbar</title>
		<link>http://laughingsquid.com/the-iphone-an-alternate-gaming-interface-or-harbinger-of-an-augmented-future/comment-page-1/#comment-541093</link>
		<dc:creator>Ori Inbar</dc:creator>
		<pubDate>Sun, 20 Jul 2008 09:59:20 +0000</pubDate>
		<guid isPermaLink="false">http://laughingsquid.com/?p=5529#comment-541093</guid>
		<description>Very cool post!&lt;br&gt;I totally see iPhone as a pioneering device for augmented reality. In fact I have ranked it as one of the top 10 devices that will reinvent mobile video gaming in my blog &lt;a href=&quot;http://www.gamesalfresco.com&quot; rel=&quot;nofollow&quot;&gt;www.gamesalfresco.com&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Very cool post!<br />I totally see iPhone as a pioneering device for augmented reality. In fact I have ranked it as one of the top 10 devices that will reinvent mobile video gaming in my blog <a href="http://www.gamesalfresco.com" rel="nofollow">http://www.gamesalfresco.com</a></p>
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		<title>By: koovus</title>
		<link>http://laughingsquid.com/the-iphone-an-alternate-gaming-interface-or-harbinger-of-an-augmented-future/comment-page-1/#comment-541092</link>
		<dc:creator>koovus</dc:creator>
		<pubDate>Fri, 18 Jul 2008 01:00:32 +0000</pubDate>
		<guid isPermaLink="false">http://laughingsquid.com/?p=5529#comment-541092</guid>
		<description>i do the iphone represents a slice in the direction of augmented reality.  I think graffitio is the first real app that shows this possibility and while its pretty simple it clearly gives me the sense of woah whats gonna come next.  Its also a bit scary in that we really don&#039;t know what the rules are for augmented reality.   Playing Graffitio and thinking about AR sent me back to watch a little unknown anime called Dennou Coil that presents a possible future that is not that far from the creative power behind the iphone, or the storm of jailbroken developers that gave rise to the app store.</description>
		<content:encoded><![CDATA[<p>i do the iphone represents a slice in the direction of augmented reality.  I think graffitio is the first real app that shows this possibility and while its pretty simple it clearly gives me the sense of woah whats gonna come next.  Its also a bit scary in that we really don&#39;t know what the rules are for augmented reality.   Playing Graffitio and thinking about AR sent me back to watch a little unknown anime called Dennou Coil that presents a possible future that is not that far from the creative power behind the iphone, or the storm of jailbroken developers that gave rise to the app store.</p>
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