How ‘Oldschool’ Computer and Video Game Graphics Worked in the 1980s

In part one of his new instructional video series, The iBookGuy explains how “oldschool” computer and video game console graphics worked back in the 1980s. He dives into the 8-bit color limitations of classic machines like the Commodore 64 and Nintendo Entertainment System.

via Hacker News

Justin Page
Justin Page

I'm a geeky artist/blogger who loves his life, wife, two identical twin girls, family, friends, and job.